Friday, 27 January 2017

Augmented reality island poster

In an attempt to explore the potential of Aurasma (read more about it here on a previous posting) and bringing in an extra dimension (the augmented kind) into the classroom, my bi-monthly housewives class went on a journey into uncharted territory: using a smartphone app to expand their learning and augmenting analogue into digital.

This project, which spanned a couple of lessons, revolves around a remote mystery island. We began by learning vocabulary for types of terrain, points of interest and landmarks, alongside adjectives which they collocate to. This served as a base to be able to be more descriptive when it came to summarising the key features of the island.

Obviously, we need an island to describe before going about specifying what it looks like. Everyone was given a blank island, with a key to label the different types of terrain & landmarks: ocean, ruins, rivers, forest, lake and mountains, with space to add their own. Everyone used the key, plus their own ideas to design and draw their mysterious remote island. There were also caves, a lighthouse, and even a volcano added in amongst many others. This concluded the first lesson, with the homework task to go away and choose 5 special points of interest on your own map and write a brief paragraph for each location. Still very much all analogue so far…

2 weeks later we regrouped and ironed out any errors in the writing. What I wish I had done in hindsight is added in a listen and draw activity, where everyone paired up and listened to their partner’s description of their island and re-drawing the island as it is described. It would have really helped activate all of the useful language we had studied. Tunnel vision focusing on the final output with Aurasma may have obscured my vision here!

Alternatively, we split into pairs of speakers and listeners. The role of the speaker was to describe the special interest points on their map, first with their written summaries in hand, and after a few practise rounds over their summary to their listening partner, whose role was then to prompt when the speaker when they stumbled. For the finale, the listener video-recorded their partner (finally starting to go digital) much to the objection of those involved. At this stage they had rehearsed and practised their summary, not just reading out loud and were ready for the big stage. Even if they didn’t believe it themselves at the time.

I then went through the process of embedding the videos into everyone’s poster, using the images on their islands as trigger images. Jaws on the table when given my phone to point at their poster, and out pops an audio/visual combo of the creator describing what exactly it is that they are looking at. Pretty cool! It’s quite rare to be able to have a record of what students have produced orally and be able to showcase it too. Aruasma is the perfect medium to do so, and has a great WOW factor. It can make your 2D poster, into a living, talking, interactive masterpiece!