Showing posts with label Chip-o. Show all posts
Showing posts with label Chip-o. Show all posts

Wednesday, 8 October 2025

My mum thinks I can't read or spell!

Refereeing each other!
Delighted to share the news that mummy is horribly mistaken, and that her soon to be 10 year old is battering all the reading & spelling challenges I can think of!

The pathway has been - not trying too hard at the start...on the carpet variety rug-rat class to get used to just doing 'different' stuff, being brave, singing out loud, jumping about & being a 'whole' learner. Making mistakes, exploring words & having fun.

Pushing on now with Oxford Phonics World (3) and Everybody Up series + Oxford Read & Imagine graded readers > sky is the limit. A 'bullet-proof" class as they dive into any & all activities beyond the predictable. Makes my Friday afternoons a lot to look forward to and always a challenge to come up with something new & challenging!

Being bold readers
Game in play today - first time my class had seen it = Chip-O

Fantastic outcome (no idea who won!) with reading skills above level; helping each other out, and also asking for help when a bit stuck (not really stuck, just unable to decode eg consonant clusters like 'truck' or 'flag' etc which we have not got to yet). When a game is not a waste of time!





Saturday, 31 July 2010

Vocabulary Connect 4 : Chip-O

My little lads struggled a bit last week in the heat, and I wasn't on the best form either, getting frustrated with their lack of energy/brain power!

We are all mates again now, after a 'sound' game of Chip-O. Essentially 'Connect 4', with images of vocab on the board and cards with the words on to try & match. It is more interesting not knowing all the vocabulary, as that stimulates the kids to help each other/have a need to ask me questions - ahead of their turn, importantly, to keep the game moving on & not waiting for someone 'stuck' on their 'go'.

I love this game as a reading review/phonics lab - the game itself is fun and the teacher can rarely contrive the result (usually have to 'throw' a game so students win, which is boring & often transparent!)
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